Player Characters

Dedric Vestigård (Carlos), Urist Shalebeard (Ben), Bucklebrick Barleywine (Ian), and Belanor (Alex)

Companion Characters

Hilda Rivertune, Alice Hayworth, Sergent Valen, and Fenn Stonehand

Nonplayer Characters

Myco (a Chlorian Merchant). Zenibreech (Ambassador of Slime), Runa Vestigård (a Shade), and Death (Incarnate).

Creatures Encountered

A Ghoul Titan, Dying Celestial Star

Plot Points

Runa Vestigård, Death, and Dedric

  • Dedric wakes to Runa’s shade standing over him. They’re on the shore of a river, and before them stands Death next to a boat and holding a push pole. Runa’s light is keeping undead shades at bay, for Dedric’s soul (like his friends) has been cursed—forever marked to attract undead.
  • She says: “Time is short, but I’m proud of your accomplishments and for continuing our bloodline, even if it was forced on our ancestors.”
  • The Curse is blocking part of the gift.
  • With that, she turns to Death and says, “Do it,” Death begins to pull back his cowl in Dedric’s direction...

Bucklebrick pesters a merchant

  • Choosing to stay behind while his friends rush him out of the Dungeon with Dedric’s body, Bucklebrick levies with Myco, “Can you make me famous?”
  • Myco responds, “No, I cannot grant wishes. Your fame is your own.” But offers that he might be able to kill his inability to consume anything he desires and taste things no mortal could.
  • Bucklebrick then leaves the Europium Sword with Myco for safekeeping, who is interested in trading something for it.

Among friends and family

  • Dedric wakes up in his bed surrounded by worried friends. He’s alive, but a streak through his chestnut hair and left eyebrow has turned stark white; he has been touched by death and survived.
  • Ulric Vestigård arrives and demands everyone leave while he addresses his son. Dedric says they’re done investigating the dungeons below, and Runa’s shade is finally resting. Relief washes over Ulric at the news, and he leaves.
  • Everyone rushes back in, and then Belanor has an idea.

The Dreamwalker & Death

  • Balanor steps into the dream Dedric had with Runa and Death, which replays like a moment trapped in time.
  • Death (being a being of pure myth) exists in dreams themselves and is fully aware of Belanor and addresses him directly.
  • Belanor asks him what he should know, and Death ponders his question before pulling back his cowl to reveal a white skull that can express itself.
  • “I have carried the souls of many elves across these waters and many regrets never getting to know their friends of the younger races and their shorter lifespans. Do not return to me with such regret.” Belanor exits the dream as a wiser elf.

The fairy roads

Fenn asks for the map they recovered and details on how they could use it for the Fairy Roads to Dolmenwood but needs to research local history to find it. Ulric gives him access to Runa’s library.

Adamantine anaconda don't want none

Riddle Conflict: The players are looking to 100% Deep Carbon and explore the last few rooms of the dungeon, but they’re blocked by a magically animated adamantine anaconda that blocks the hallway with its coils. They riddle it, and the anaconda allows Bucklebrick to cook a chicken for it to consume instead of the usual payment of an intelligent creature.

The throne room

It’s a dire-looking throne made of black metal and cold stone. On the seat is a crown that only a Dark Elf would wear, complete with a red ruby, on the armrest stands a Mace etched in Dark Elf runes.

  • Belanor examines the Mace and knows it’s a vile and cursed thing that no moral should wield. He’s adamant they will not touch it, it must be left here.
  • The Crown is taken.

Ambassador of slime

The players discover a peculiar alcove containing Zenibreech, an advisor to the Dark Elves known as the Ambassador of Slime. Zenibreech is an unusually intelligent and honest slime creature trapped behind a glass and steel barrier.

Communication with Zenibreech is challenging. Players must approach the barrier and establish telepathic contact to understand him clearly. However, engaging with him carries risks:

  • If players ask too many complex questions, Zenibreech may become mentally overloaded.
  • When overloaded, he instinctively tries to replenish his energy by activating a trap to capture the questioner.

We left off here.

Major decisions and actions

  • Giving Fenn the Map to find a Fairy Road to Dolmenwood.

Treasure

  • Ruby Crown
  • Glass Jars
    • Delicate capillaries filled with diamond dust.
    • Network of arteries filled with ruby light.
    • Network of veins glowing umber.

Character development moments

  • Everyone overhears the conversation in the hallway between Dedric and his lord father.
  • Ulric acknowledges Urist with a grunt in the traditional Dwarf style.
  • Alice is fairy-wise and spouts a bunch of lore about Fairy Roads over Fenn, who listens patiently.

Unresolved plot threads

  • Everything Colin wrote down that session.