Commentary

  • Each species has its initial and maximum values arrayed, making it easy for players to assign their 12 Stat Points.
  • Ebonite's Luck has been replaced with Flux, showing they're different from the other options without having to come out and say it.
  • Initiative, Hit Points, Species Skills, and Movement have been added for easy access during character creation.
  • Every 2 points of Athletics gives you a +1 to Rushing.
  • Tidied up the language to be as clear as possible to speed up the character creation process.
  • The Bullet Points for each species are ordered around the character creation procedure.

Human

STR DEX KNOW CONC CHA COOL LUCK
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Adaptable: Choose two skills you don't already have and acquire them at Rank 1. Moreover, Human characters spend 1 fewer experience points than the regular cost to improve their skills during Downtime sessions.

Sociable: Receives a +1 Success Die Bonus for all Diplomacy and Persuasion rolls when dealing with other Humans.

  • Lifespan: 70–85 Years, Height: 5.2–6.5 Feet, Weight: 140—196 Lb
  • Strengths: Versatility and a broad range of skill sets.
  • Weaknesses: Low impulse control, propensity for greed, and self-interest.
  • Stat Points (12): Assign freely.
  • Hit Points: 14 + STR
  • Initiative: d10 + (DEX + CONC)
  • Species Skills: Detect, Education: Academic, Streetwise, Unarmed Combat
  • Training Package: Choose one. Sum the Ranks from your Species Skills. Skill Ranks that exceed the value of the associated stat are lost.
  • Skill Point (30): Skills are purchased one rank at a time during character creation, with a cost equal to the new Rank + 1. Skills cannot be purchased beyond Rank 3.
  • Movement: Closing 2, Rushing 5 + (Athletics 2:1)

Frother

STR DEX KNOW CONC CHA COOL LUCK
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Drug Resistance: During character creation, choose Rank 1 in the Drug Addict trait. As a Frother, any drugs you use will last an extra 30 minutes. You'll need an extra dose before taking an Addiction Test, and all Addiction Ratings are reduced by one.

Feel No Pain: The player can disregard the rules and modifiers imposed on them by any single Wound they have received.

  • Lifespan: 50–65 Years, Height: 6–6.5 Feet, Weight: 252—392 Lb
  • Strengths: Strong and resilient physique. Excellent in close combat.
  • Weaknesses: Reckless drug use and thrill-seeking personality.
  • Stat Points (12): Assign freely.
  • Hit Points: 15 + STR
  • Initiative: d10 + (DEX + CONC)
  • Species Skills: Detect, Melee Weapons, Streetwise, Unarmed Combat
  • Training Package: Choose one. Sum the Ranks from your Species Skills. Skill Ranks that exceed the value of the associated stat are lost.
  • Skill Point (30): Skills are purchased one rank at a time during character creation, with a cost equal to the new Rank + 1. Skills cannot be purchased beyond Rank 3.
  • Movement: Closing 2, Rushing 5 + (Athletics 2:1)

Ebonite

STR DEX KNOW CONC CHA COOL FLUX
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Control of The Ebb: Ebonites can manipulate the Ebb, enabling them to perform otherwise impossible actions for others. Substitute LUCK with the FLUX stat (p. 124).

  • Lifespan: 100–200 Years, Height: 5.5–6 Feet, Weight: 98–140 Lb
  • Strengths: Bestowed with incredible powers of the Ebb.
  • Weaknesses: Struggles to manage emotions effectively.
  • Stat Points (12): Assign freely.
  • Hit Points: 14 + STR
  • Initiative: d10 + (DEX + CONC)
  • Species Skills: Detect, Education (Academic). Then, choose an Ebonite Upbringing from the table below. Ebon follows traditional self-preservation (Thermal Blue); Wasters use Flux aggressively (Thermal Red).
  • Training Package: Choose one. Sum the Ranks from your Species Skills. Skill Ranks that exceed the value of the associated stat are lost.
  • Skill Point (30): Skills are purchased one rank at a time during character creation, with a cost equal to the new Rank + 1. Skills and Ebb Disciplines cannot be purchased beyond Rank 3.
  • Movement: Closing 2, Rushing 5 + (Athletics 2:1)
Ebb Discipline (CONC) Ebon Waster
Awareness ○○○○ ○○○
Blast ○○○ ●○○○
Communicate ○○○○ ○○○
Enhance ○○ ○○○○
Heal ●○○○ ○○
Protect ●○○○ ●○○○
Reality Fold ○○○○ ○○○○
Senses ○○○○ ○○○○
Telekinesis ○○○ ○○○○
Thermal ●○○○ ●○○○

Stormer 313: Malice

STR DEX KNOW CONC CHA COOL LUCK
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Regeneration (2): Stormers can regenerate, heal injuries, and automatically rebuild damaged tissue.

Physical Favourite: The cameras adore 313 Stormers. Begin with +1 Body.

  • Lifespan: Unknown, Height: 9 Feet, Weight: 840 Lb
  • Strengths: Genetically created to fight and kill, perfect within context.
  • Weaknesses: Mean and surly disposition. Low impulse control. Difficult to manage.
  • Stat Points (12): Assign freely.
  • Hit Points: 22 + STR
  • Initiative: d10 + (DEX + CONC)
  • Species Skills: Athletics, Intimidate, Throw, Unarmed Combat
  • Training Package: Choose one. Sum the Ranks from your Species Skills. Skill Ranks that exceed the value of the associated stat are lost.
  • Skill Point (30): Skills are purchased one rank at a time during character creation, with a cost equal to the new Rank + 1. Skills cannot be purchased beyond Rank 3.
  • Movement: Closing 3, Rushing 6 + (Athletics 2:1)

Stormer 711: Xeno

STR DEX KNOW CONC CHA COOL LUCK
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Regeneration (1): Xeno’s can regenerate themselves, automatically healing injuries and your Armored Skin’s Resistance.

Armored Skin: Protection Value 5 and Resistance equal to your Hit Points.

Adaptive Skin: A Xeno has chameleon-like skin that begins to blend with its surroundings when stationary. Stealth rolls receive a +1 Success Die Bonus, which increases to +2 after a few minutes.

  • Lifespan: Unknown, Height: 7 Feet, Weight: 154 Lb
  • Strengths: Perfectly designed for covert missions.
  • Weaknesses: Behavior-related challenges, such as self-centeredness and overconfidence.
  • Stat Points (12): Assign freely.
  • Hit Points: 20 + STR
  • Initiative: d10 + (DEX + CONC)
  • Species Skills: Climbing, Stealth, Unarmed Combat
  • Training Package: Choose one. Sum the Ranks from your Species Skills. Skill Ranks that exceed the value of the associated stat are lost.
  • Skill Point (30): Skills are purchased one rank at a time during character creation, with a cost equal to the new Rank + 1. Skills cannot be purchased beyond Rank 3.
  • Movement: Closing 4, Rushing 6 + (Athletics 2:1)

Shaktar

STR DEX KNOW CONC CHA COOL LUCK
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Honour Bound: A Shaktar is an honorable creature that adheres to a warrior's code. A Shaktar may never flee if it means leaving a comrade behind. In addition, a Shaktar’s Cool stat is increased by 1 (beyond the maximum limit) when defending an injured ally.

Prehensile Tail: Shaktars possess large, heavy tails that they can manipulate. To reflect this, Shaktars receive a +1 Success Die Bonus for all Climbing rolls, and engaged opponents may not use Acrobatic Defence.

  • Lifespan: 160–180 Years, Height: 7–8 Feet, Weight: 350–490 Lb
  • Strengths: Expert fighters with a strong moral code.
  • Weaknesses: A strong moral code that can be inflexible. Trusting, to a fault.
  • Stat Points (12): Assign freely.
  • Hit Points: 19 + STR
  • Initiative: d10 + (DEX + CONC)
  • Movement: Closing 3, Rushing 6 + (Athletics 2:1)
  • Species Skills: Climbing, Detect, Language (Shaktarian), Survival, Unarmed Combat
  • Training Package: Choose one. Sum the Ranks from your Species Skills. Skill Ranks that exceed the value of the associated stat are lost.
  • Skill Point (30): Skills are purchased one rank at a time during character creation, with a cost equal to the new Rank + 1. Skills cannot be purchased beyond Rank 3.
  • Movement: Closing 3, Rushing 6 + (Athletics/2, Round Down)

Wraithen

STR DEX KNOW CONC CHA COOL LUCK
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Skilled Hunter (+1s to Tracking): Wraithen are natural hunters, a skill set instilled in them from birth. A Wraithen is considered to have.

Acute Senses (+1 Initiative): Wraithens possess a strong survival instinct, enabling them to excel in perilous situations.

  • Lifespan: 45–50 Years, Height: 5–6 Feet, Weight: 98–112 Lb
  • Strengths: Exceptional speed and reflexes. Highly motivated.
  • Weaknesses: Ruthless, self-serving attitudes.
  • Stat Points (12): Assign freely.
  • Hit Points: 14 + STR
  • Initiative: d10 + (DEX + CONC + Acute Senses)
  • Species Skills: Athletics, Detect, Language (Wraithen), Unarmed Combat, Tracking
  • Training Package: Choose one. Sum the Ranks from your Species Skills. Skill Ranks that exceed the value of the associated stat are lost.
  • Skill Point (30): Skills are purchased one rank at a time during character creation, with a cost equal to the new Rank + 1. Skills cannot be purchased beyond Rank 3.
  • Movement: Closing 4, Rushing 8 + (Athletics 2:1)

Neophron

STR DEX KNOW CONC CHA COOL LUCK
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Charm Offensive: Neophrons excel in speech, using it as a powerful tool for investigation and public relations. They get a +1 MOD to Success Die for Diplomacy, Oratory, and Persuasion rolls, except when dealing with fellow Neophrons.

Inquisitive Mind: The Neophron race is known for recognizing the influence and impact of language. Choose one Rank 3 Knowledge or Charisma-related skill and upgrade it to Rank 4.

  • Lifespan: 120-180 Years, Height: 5.5–6 Feet, Weight: 70–84 Lb
  • Strengths: Well suited to leadership roles and problem-solving through diplomatic solutions.
  • Weaknesses: Physically frail compared to other SLA Operative classes. Intellectually vain.
  • Stat Points (12): Assign freely.
  • Hit Points: 11 + STR
  • Initiative: d10 + (DEX + CONC)
  • Species Skills: Education (Academic), Education (Natural), Bribery, Diplomacy, Language (Neophron), Language (pick one), Leadership, Oratory, Persuasion
  • Training Package: Choose one. Sum the Ranks from your Species Skills. Skill Ranks that exceed the value of the associated stat are lost.
  • Skill Point (30): Skills are purchased one rank at a time during character creation, with a cost equal to the new Rank + 1. Skills cannot be purchased beyond Rank 3.
  • Movement: Closing 2, Rushing 5 + (Athletics 2:1)