Roll the Success Die and the Skill Dice Ranks + 1, then add your Bonus (Stat + Rank ± Modifiers) to each die rolled. If the total of the Success Die is equal to or greater than the Target Number, then the test succeeds. Untrained Skill adds (Stat ± Modifiers), but not Rank.

  • Each die is independent—do not add the values together!
  • Each Skill Die that succeeds represents a Trigger, adding to the impact on the task, but only considers up to 4 results.
  • Even if the Success Die fails, highly skilled individuals can avoid failure by Success Through Experience with 4 Triggers; However, excess Triggers are disguarded.
  • You Fumble when all the dice fail.
Difficulty Target Number
Simple 4
Easy 7
Medium 10
Hard 13
Impossible 16

Luck Points

All characters with the LUCK stat may spend Luck Points during their Active Skill Rolls. After a roll, you may:

  • Reroll the Success Die or any number of the Skill Dice.
  • Alternatively, you can spend Luck Points after a roll to add a +1 Success for each point spent.
  • Luck Points refresh during Downtime.
  • Universally across the whole system, no reroll may be rerolled.

Commentary

  • I entirely dropped the terms Margin of Success & Failure and replaced it with Triggers, to measure the impact of success. For one it's easier to write into the system, effortlessly defines itself, and Margin of Failure is never used throughout the system.
  • Fumbles. Technically, there is a Margin of Failure, but it's only when all the dice rolled fail, so I added it as a term.
  • I'm currently using the terms +1 Success and +1 Skill to refer to the bonuses that modify the dice rolls. However, I am still trying to find more precise terminology, as these terms might suggest that we add dice instead of modifying the roll's results. Unfortunately, the book did not provide better alternatives, using phrases such as +1 to the Success Die or +1 to the Skill Dice, as I find them too wordy.
  • Another thing that irks me is the formula Success Die and Skill Dice Ranks + 1; the book never explains why a single solitary skill die is added to every roll; there isn't a name for this open die added to skills—it just is. Madness. I also couldn't find a way to add clarity to it.
  • I changed the Target Numbers to align closer to D&D's Difficulty Class terminology so players can understand what they'll typically be rolling.