The Fear Test
SLA Industries 2E
The Fear Test
The RAW Fear rules dump a bunch of negative modifiers on the player (which nobody wants to track); instead, a fear test can result in losing your Initiative bonus, keeping Fear results dead simple and easy to remember.

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Fear Tests are invoked when the Fear Rating (FR) is higher than the character COOL Stat or as the GM deems suitable.
Success Die + COOL vs Target Number
- Success: The character has overcome the fear and may continue to act—no further test is required for the same threat or situation during this game session.
- Failure: Lose your Initiative Bonus (DEX & CONC).
Fear Rating | Examples |
---|---|
0 | Mort Rats, Most Humans, Frothers, Ebonites, Wraithen, Neophron |
1 | Shaktars, Advanced Carrien, Carrien, Cannibals, violent crime scenes |
2 | Malice & Xeno Stormers, well-feared Ops and Props, common Dream Entities, Cannibal Sector Fauna, most DarkNight and Thresher threats, walking in on a blood ritual |
3 | Dream Entity Effigies, extremely gory murder scenes, being alone and cornered by a pack of Carrien, a large Carnivorous Pig |
4 | Renowned Serial Killers, Contract Killers, Homonids, the Death of a Loved One, witnessing the Brutality of the Skin Trade |
5 | Dream Entity Masters, Necanthropes |
6 | Halloween Jack, The Figment |
7+ | Digger, anything else you wish you could unsee |
Fear Rating Modifier | Examples |
---|---|
-1 | In a squad, outnumbering the enemy at least 3–1 |
+1 | Outnumbered at least 3 to 1, alone, in pitch black darkness, injured (lost at least 25% of Hit Points), being poisoned, being interrogated, being in Cannibal Sector 1, successful Intimidate skill roll. |
+2 | Suffering at least 2 wounds, being lost in Cannibal Sector 1 |
+3 | Being interrogated by Cloak |
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